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AMD to invest $400 million in India by 2028: Here’s what we know

US chipmaker Advanced Micro Devices said on Friday it will invest around $400 million in India over the next five years and will build its largest design center in the tech hub of Bengaluru. AMD’s announcement was made by its Chief Technology Officer Mark Papermaster at an annual semiconductor conference that started Friday in Prime Minister Narendra Modi’s home state of Gujarat. Other speakers at the flagship event include Foxconn Chairman Young Liu and Micron CEO Sanjay Mehrotra. Despite being a late entrant, the Modi government has been courting investments into India’s nascent chip sector to establish its credentials as a chipmaking hub. AMD said it will open its new design centre campus in Bengaluru by end of this year and create 3,000 new engineering roles within five years. “Our India teams will continue to play a pivotal role in delivering the high-performance and adaptive solutions that support AMD customers worldwide,” Papermaster said. The new 500,000-square-foot (55,5...

Genshin Impact reportedly pulled in $3 billion on mobile

Genshin Impact from miHoYo has surpassed $3 billion in global lifetime player spending across the App Store and Google Play since its official launch on September 28, 2020. Following its worldwide release, the title took 171 days to generate its first $1 billion on mobile, not including spending through third-party Android stores. It then took an extra 195 days to accumulate a further $1 billion–resulting in the title picking up $2 billion in its first year alone.

According to Sensor Tower, Genshin Impact crossed the $3 billion milestone 185 days later, meaning the game has averaged revenue of $1 billion every six months, making it one of the most successful mobile games of all time.

Analyzing the title using Sensor Tower’s new Monetization fields, in Q1 2022 it ranked as the No. 1 revenue generating Gacha-based mobile title globally, above titles such as Lineage W from NCSOFT and Uma Musume: Pretty Derby from Cyberagent. Genshin Impact regularly implements significant updates, introducing new gameplay features, areas to explore and characters to obtain, resulting in large spikes in revenue on average every three weeks.

Since its launch, the title has ranked as the No. 3 revenue generating mobile title globally, behind Honor of Kings from Tencent at No. 1 and PUBG Mobile–localized as Game For Peace in China–also from Tencent, at No. 2.

China ranks as the No. 1 revenue generating country since Genshin Impact’s global launch, generating $973.3 million to date, or 30.7 percent of global player spending, on iOS alone (Sensor Tower does not track spending on third-party Android stores, such as those found in China). Japan ranks No. 2 with 23.7 percent of lifetime revenue, while the United States ranks No. 3 with 19.7 percent. While the title can be considered a global success, Genshin Impact generates most of its revenue in Asia, which accounts for close to 70 percent of total player spending to date.

The App Store makes up the lion’s share of player spending, accounting for 65.7 percent of total revenue, thanks in large part due to revenue from iOS in China. Google Play, meanwhile, accounts for 34.3 percent of total player spending. Outside of China, the share of revenue is much closer, with the App Store accounting for 50.5 percent, while Google Play makes up 49.5 percent.

Genshin Impact continues to be one of the world’s most lucrative mobile games, having consistently brought in $1 billion every six months on average.

The post Genshin Impact reportedly pulled in $3 billion on mobile appeared first on BGR India.



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